working with text
December 4, 2006
I didn’t invest as much time in the practicum on Saturday as I had planned. Part of this was that it was somewhat of an ordeal to even get the powercord back from my office. I didn’t realize that WFU would be hosting a triathlon that morning! It wasn’t a big deal, though, I was able to find parking out of the way of the athletes, and I took the quick walk to the library to reclaim the missing equipment.
I spent most of the time working in Flash to learn how to work with text (static, dynamic, and input). It’s okay working with static text, or even user entered text that just sits on the screen. Making the text interactive is another thing. Luckily, I was able to find out how to take user-entered text and have it output depending on what the user said.
The discussion boards found on Friday were helpful. It was also helpful to talk with John about programming principles.
The goal was to create an environment where the user could enter in an answer; if it’s wrong, they could get feedback, and if it’s right, the correct block shows the text they entered. Once I figured out the principles associated with text, it was easy to apply them to the game.
I didn’t invest as much time in the practicum on Saturday as I had planned. Part of this was that it was somewhat of an ordeal to even get the powercord back from my office. I didn’t realize that WFU would be hosting a triathlon that morning! It wasn’t a big deal, though, I was able to find parking out of the way of the athletes, and I took the quick walk to the library to reclaim the missing equipment.
I spent most of the time working in Flash to learn how to work with text (static, dynamic, and input). It’s okay working with static text, or even user entered text that just sits on the screen. Making the text interactive is another thing. Luckily, I was able to find out how to take user-entered text and have it output depending on what the user said.
The goal was to create an environment where the user could enter in an answer; if it’s wrong, they could get feedback, and if it’s right, the correct block shows the text they entered. Once I figured out the principles associated with text, it was easy to apply them to the game.
12/1: time without the ThinkPad
December 4, 2006
Friday was a pretty hectic day, and I forgot to bring my powercord home for the ThinkPad! It was nice, though, to have one evening where I wasn’t totally devoted to Learning Objects. I spent about 45 minutes working on the ThinkPad until I didn’t feel safe running on such low batteries, then I used my personal laptop to read a little about how to use ActionScript 2 to work with user-entered text.
I suspected, at the time, that this would be challenging. I had no idea that the “Truncation Feud” game would be as challenging as it was. Luckily, I found several discussion boards that discussed different problems and solutions people had for various text issues, and it was very good research to have for working in Flash once I had power again.
If I were to do Friday over again, though, I would have brought home the powercord!
truncation feud
December 1, 2006
So, I have rough drafts of the first two games ready, but not much feedback. I figured it’d be good to look at them with “fresh” eyes, so I took the night to set up the framework for the Truncation Feud game. I haven’t actually finished that, but I have worked in Flash to include everything up to the first game (this is where I’ll need to know how to do some fancier programming).
It was a good review of some of the more basic features in Flash, and I’m getting much more comfortable with it. I can definitely see the power in the software and the potential for some really cool applications.
The plan for tomorrow: try to figure out how to do the programming for dynamic text!


